Madbox
Financials
Estimates*
EUR | 2015 | 2019 | 2020 | 2021 | 2022 | 2023 |
---|---|---|---|---|---|---|
Revenues | - | 20.6m | 33.6m | 44.2m | 47.7m | 49.3m |
% growth | - | - | 64 % | 31 % | 8 % | 3 % |
EBITDA | <1m | 1.7m | - | - | - | - |
% EBITDA margin | - | 8 % | - | - | - | - |
Profit | (<1m) | 1.0m | - | - | - | - |
% profit margin | - | 5 % | - | - | - | - |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
* | $16.5m | Series A | |
Total Funding | AUD25.5m |
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Recent News about Madbox
EditMadbox is a dynamic gaming company dedicated to developing unique, accessible, and inclusive games that resonate with a global audience. Operating in the highly competitive mobile gaming market, Madbox serves casual gamers who seek engaging and memorable experiences. The company's business model revolves around in-app purchases and ad revenues, allowing players to enjoy games for free while offering premium content for those willing to pay. Madbox's core strength lies in its small, independent team that fosters creativity and innovation, enabling the company to produce high-quality games efficiently. By leveraging advanced technology and a culture of ownership and trust, Madbox empowers its teams to push the boundaries of what is achievable in gaming. The company’s mission is to make the world play, and it achieves this by self-publishing its games and continuously exploring new gameplays and themes. Madbox's commitment to diversity and inclusion ensures that its games are enjoyed by people from all walks of life.
Keywords: mobile gaming, casual gamers, in-app purchases, ad revenues, creativity, innovation, self-publishing, diversity, inclusion, global audience.